Launcher X . . . Finally!

Well as of several minutes ago the official announcement has gone out for the release of Launcher X, the wildly anticipated competition for SilverScreen, the current king of launchers. I’m going to download and try this out tomorrow, because it’s to late now to give it any sort of good look. I mis-anticipated this a couple of days ago when I was sent a review copy of Launcher+, which has a similar name but is really a mediocre product. I’m not going to judge X before I try it out, but there has really been an almost Microsoft-like delay in the release of this project. When it was first screenshots were posted, it implied that the product would be released that month (it was about half a year ago if I remember correctly) and people were bouncing off the walls. Months later, there are more units with high resolution than ever before, but Pocket Sensei is going to release version 3 of Silverscreen any day now, and I’m thinking it’s going to rock the boat quite a bit. When Silverscreen was in the early 2.x releases it could have been cut off early; now it has gained quite a bit of well-deserved momentum and dislodging it will be much harder.

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