Category Archives: Asides

Interesting links.

One theory I have is that there’s some secret “developer full-time employment act” that means these programmers have to do something even if it’s just replicating work that’s already been done. Kind of like New Jersey where every gas station is full serve (that had to be some full employment gambit back in the day).

Sounds like something that could be written today about Vox, Buzzfeed, Gawker, or any of the quixotic CMS projects at Washington Post, NY Times, Conde Nast, et al, but it was actually written in 2007.

Jobs’s taste for merciless criticism was notorious; Ive recalled that, years ago, after seeing colleagues crushed, he protested. Jobs replied, “Why would you be vague?,” arguing that ambiguity was a form of selfishness: “You don’t care about how they feel! You’re being vain, you want them to like you.” Ive was furious, but came to agree. “It’s really demeaning to think that, in this deep desire to be liked, you’ve compromised giving clear, unambiguous feedback,” he said. He lamented that there were “so many anecdotes” about Jobs’s acerbity: “His intention, and motivation, wasn’t to be hurtful.”

Your one #longread today should be the New Yorker’s profile of Jonathan Ive by Ian Parker. This anecdote resonated with me from the time I (poorly) did design for a living, and how much patience and stoicism are part of the job when working with a deciding stakeholder, often known as a client:

Bob Mansfield, a former senior hardware engineer at Apple, who is now semi-retired, recently described the pique that some colleagues felt about Ive’s privileged access. As he put it, “There’s always going to be someone vying for Dad’s attention.” But Mansfield was grateful for Ive’s cool handling of a C.E.O. who was “not the easiest guy to please.” Mansfield’s view was “Jony puts up with a lot, and, as a result of him doing it, people like me don’t have to.”

This also made me giggle.

Brunner is proud of the Beats brand, but it took him time to adjust to a design rhythm set as if for a sneaker company: “Originally, I hated it—‘Let’s do a version in the L.A. Lakers’ colors!’ ” He laughed. “ ‘Great. Purple and yellow. Fantastic.’ ”

Check out the entire thing.

Seattle’s decision to throw the ball at the goal line with 20 seconds to go in last night’s Super Bowl was a costly one. But in the long run, it won’t be nearly as costly to the rest of the United States as the National Football League (NFL) itself.

Every year, the NFL rakes in around $9.5 billion in revenue. Its commissioner, Roger Goodell, meanwhile, has an annual salary of $44 million. And while those numbers might make sense for any big business, the NFL isn’t a business – not technically, at least.

According to the Public Law 89-800, it’s a 501(c)6 tax-exempt nonprofit. That’s right, a nonprofit. In other words, the NFL, one of the most lucrative organizations in all of sports, is subsidized by you and me the taxpayers.

From The Real NFL Scandal. If you’re curious, here’s a list of other notable 501(c)(6) organizations.

The Pun-Off, held annually since 1978, matches the peculiar energy of a place where the unofficial slogan is “Keep Austin Weird.” This is the city, after all, that organizes Eeyore’s Birthday Party, an outdoor costume party honoring the depressed donkey from Winnie-the-Pooh. […]

It’s a reunion of legends past. Steve Brooks, a country singer with a mop of gray hair, is the only other person besides Ziek to have won both Punslingers and Punniest of Show in the same year. Retired from competition, he now serves as a judge and emcee.

Everything about this article about the World Pun Championships in Austin is amazing, I want to quote the entire thing.

A federated Wikipedia by Jon Udell talks about the ossification happening in the Wikipedia community, caused in part by its attachment to rules that were created with the best of intentions. All open source communities, including WordPress, have to be vigilant against this. Sometimes we have to throw out what worked before to create what will work tomorrow.

I write novels. And with just about every novel I write, I try to do something new or different that I haven’t done before, in order to challenge myself as a writer, and to keep developing my skills. In The Android’s Dream, of example, I wrote in the third person for the first time; in Zoe’s Tale, I had a main character—a sixteen year old girl—whose life experience was substantially different from my own; with The Human Division, I wrote a novel comprised of thirteen stand-alone “episodes.”

And now? With Lock In? What new thing have I done to stretch myself as a writer and teller of tales? Well, I’ll tell you; it’s something I’m really proud of, actually:

I’ve written a novel entirely free of semicolons.

John Scalzi in Pacing Doesn’t Just Mean Wearing a Groove in the Floor.

You might remember a few years back I talked about why Automattic has a creed, and shared ours. Here it is again:

I will never stop learning. I won’t just work on things that are assigned to me. I know there’s no such thing as a status quo. I will build our business sustainably through passionate and loyal customers. I will never pass up an opportunity to help out a colleague, and I’ll remember the days before I knew everything. I am more motivated by impact than money, and I know that Open Source is one of the most powerful ideas of our generation. I will communicate as much as possible, because it’s the oxygen of a distributed company. I am in a marathon, not a sprint, and no matter how far away the goal is, the only way to get there is by putting one foot in front of another every day. Given time, there is no problem that’s insurmountable.

One of the parts of Automattic that has grown the most over the past few years is our design corps, now over two dozen people. This group, led by creative director Dave Martin, has come up with a supplemental Designer’s Creed for followers of their craft at A8C:

I take pride in my craft. I ensure that everyone — regardless of ability or device — can use my designs. I routinely ask for feedback, even when it’s uncomfortable. I regularly watch people use my designs, because testing leads to clarity. I will never stop at “good enough.”

You can read more about it on Dave’s blog. »