These are the notes I took, it’s a cross between transcription, commentary, summary, and BS. Hope they’re helpful if you were in another panel or would just like to review what you heard. Leave comments if you got a different impression of the talk or disagree with something I wrote.
Molly Steenson – Professor, GirlWonder.com
Marc Rettig – Professor
Jesse James Garrett – adaptive path; Elements of User Experience
Definition: Throwing away the assumption that you know your users and starting by using techniques of observation, interviewing, and co-designing to create better interfaces.
Marc: Design a vase. Design a way for people to enjoy flowers. A shift from the desginer focusing on the object, and more towards the effects. Understand, then make something that fits.
Jesse: Not existence but rather that it has taken so long for the idea to catch on, new yet obvious thing. Design culture has been so focused on the properties of the object rather than how it actually works. Companies are so turned in on themselves is an amazing revelation.
Marc: Design for the Real World. Industrial designers from 50s and 60s.
Molly: Why has it taken so long to take hold?
Jesse: Increasing complexity of consumer products. As a result, more products that have been brought to Marcet and have failed for reasons the producer couldn’t comprehend.
Marc: It’s stayed in the design camps, just in the last 4-5 years has it been talked about in business circles.
Molly: Will it have an effect? Continue reading Notes: The Future: User-Centered Design Goes Mainstream →